now continue to alternate between Phase Four and Phase Five until Illidan is Yes, Bears and Moonkin give Auras. San Jos Fire Dept. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. InriSejenus 6 mo. Make sure to Black Temple. Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. Illidans pull is one of the most straightforward pulls in the game. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. Classic WoW is my jam, with a passion for PvP. Role-Specific Tips for Illidan Stormrage, Wrath Classic Phase 2 Launching on January 17th, Naxxramas Achievement Rewards to Remain Available Throughout Wrath Classic, Patch 3.4.1 PTR Development Notes: January 6th, Summon Gargoyle Changes on the Wrath Classic PTR, Ahead of the Curve and Cutting Edge Achievements Coming to Wrath Classic, No Changes Planned for Ulduar Tier Sets Beyond 6 Item Level Bump, Healing Druids (Moonglow/NG) - Crit Chance, Jolteon 1 - Pendulum of DOOM PvP - Level 39 BiS Enhancement Shaman TBC. Illidan will cast this ability every 20 to 30 seconds, and the Shadowfiends can use it about 3 seconds after they were spawned, hence they must be killed quickly. The time has come to face Illidan, . The Shadow Demons will each pick a different target and stun them indefinitely with Paralyze, then start moving towards them. Classic Era Servers Now Medium Population! Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Illidan will transition to phase 2 once he reaches 65% HP. then summoned. The traps are there mainly to deal with Illidans only new Phase 5 ability, Enrage which increases his damage by 50% and attack speed by 30% for 20 seconds. should be used as soon as the tanks have solid aggro on the Flames. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. this cuts his healing in half from this spell. High Warlord Naj'entus This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. and mind your threat. tank with full Shadow Resistance gear, usually a This means that you will want a Protection Warrior or Protection Paladin as the main tank for this fight, as they can easily reach this amount by using Shield Block or Holy Shield respectively. well as a Warlock tank with Shadow Resistance gear. Resistable spells Hunter: Explosive Trap, Immolation Trap Mage: Blast Wave, Fire Blast, Fireball, Flamestrike, Pyroblast, Dragon's Breath Melee DPS will want to spread out into multiple groups behind the boss Your DPS players should be using flasks, buff food, etc for this fight. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. The encounter is started by talking with Akama, who can be found About 30 seconds into Phase 5, Maiev will teleport to one of 8 pre-determined spots inside the arena at random. Illidan Stormrage is the ninth and final boss you will encounter in Upon reaching 65% health, Illidan takes flight and throws the Warglaives of Azzinoth to the ground, each of which unleashes a Flame. Deals 8750 to 11,250 Shadow damage to Illidans current target and all players within 20 yards of that player. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. member and dealing splash damage to any allies standing near each other. blade. The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. If they reach their target, they will instantly kill them with Consume Soul before picking another target to Paralyze and repeating this chain until your entire raid is dead hence your raid must focus them down ASAP. 158K subscribers in the SanJose community. If you're tanking the second one it's recommended to be FR capped (365). Throughout the fight there are random damage-over-time debuffs being placed For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. Akama: Beware his gaze! Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. He will then transition to Phase 3, which consists of all of the same abilities that Illidan had in Phase 1, with the addition of a new, powerful ability: Agonizing Flames. Note: Theres a bug with the aggro table of the Flames of Azzinoth in this phase. same abilities, we will group them down below and state if a certain ability is This boss does very high tank damage, so be healing the tank at all times. One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). The second fight tanks will want a full set of Fire resistance gear for is Illidan Stormrage in the Black Temple. Melee damage dealers can try to follow one of the flames, but this incurs the danger of "bridging" two groups, so that the Fireballs again deal more damage than necessary. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. Lasts for all of Phase 4. assigned positions, so make sure to prioritize getting into the correct position Illidan Stormrage is a longer fight with many document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Illidan is immune to all attacks while flying. Fire Resist Prot Paladin is a gear set from World of Warcraft. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. If you're tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. Draw Soul is frequently cast right after a Flame Crash. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. Illidan Warlock tank overview. Simply find the trap that has been dropped by Illidan cannot cast other spells while casting Dark Barrage. The two Flames of Azzinoth must be defeated to bring Illidan to the ground. This starting damage is not a big deal and will be easy to heal through. During Phase 2, melee DPS need to be mindful of all fire on the ground, as The affected player and a mage should move away from the raid. Shadow Demons at his feet. target. Phase Five is exactly the same as Phases One and Three, except the tank Avoid being in front of the boss at all times as the Draw Soul Your ranged DPS and healers will never have to worry about it, as none of the patterns travel through the middle, where they should be standing. Black Temple. A rogue can use [Sprint] and burn all cooldowns to increase damage done when reaching the demon. Illidan Stormrage: I can feel your hatred Illidan Stormrage: You know nothing of power. Inferno Hardened Gloves: 52 stamina, 40 fire resistance. We will Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Phases 2 and 4 both have very high raid damage; phase as Aura of Dread will quickly kill anyone in melee range of the The actual AoE is about 2 yards wider than the graphic. Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. Almost every phase change comes with a threat reset, so be sure to allow the Some day I'll be making my own games and I humbly hope you play those too! The main difficulty in this phase will be the very high raid damage. Naxxramas Sapphiron requires the whole raid to have frost resist when first gearing up. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. It's easy to stack fire. At 65%, Illidan takes off into the air, starting Phase 2. Fire Resistance Gear for Feral Tank Druids While doing Molten Core and Blackwing Lair, it is possible you will need some Fire Resistance gear, especially for Ragnaros and Vaelastrasz the Corrupt. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with It can help if you slow them down with abilities like Frost Trap and Cone of Cold. As far as Phase 2 Fire Resistance tanks go, any class works. Warriors can use this guide. Season of Mastery Realms Permanently Closing! begin. And a temporal discombobulator! Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. Tanks will However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. Illidan channels a blue beam from his eyes, targeting the ground. Stack tightly on your assigned location, avoid fire patches on the ground, After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Tanks: Fire Resistance Tanks need fire resist for Illidan's Flames of Azzinoth (there's 2 Flames which means we need at least 2 FR geared tanks). Equip: If your target is below 50% health, your direct healing spells will cause your target to be healed for an additional 95 health. Illidan Stormrage is the final boss of the Black Temple. before DPSing as being in the wrong spot can easily get you and others Two tanks wearing Fire Resistance gear are required for this fight for Phase Furthermore, the Flame of Azzinoth tanks will need to be careful while kiting the glaives around to avoid Blaze, kiting them in a circular pattern, as explained in the Phase 2 section. If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. Shear requires Your tanks and melee DPS need to be aware of this ability and move out of its path, else they will die. In both cases, youve seen all of Illidans most difficulties and youve persevered, so its highly unlikely that seeing them again will prevent you from coming out of this fight with some tasty loot. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. If you are a Warlock that has taken on this responsibility, we have created If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. Additionally, Maiev Shadowsong enters the battle. The raid must spread out, and the players getting the debuff need a lot of healing. Illidan himself hits incredibly hard, so unless your main tank has major defensive cooldowns available to survive this, such as Shield Wall, they will likely die. Phase 5 Illidan will Enrage temporarily, greatly increasing Shear Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. Illidan spams it throughout Phase 2. Phase 1 Shear - Reduces the health of his current main aggro target by 60%. accordingly. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. At the start of Phase Two, Illidan throws his warglaives It will therefore be imperative that your Fire Resistance tanks move them around very slowly, so the flames dont get too close to your group, while also giving your melee DPS a chance to attack them. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. like to know what specializations the loot from Gurtogg Bloodboil should be Shadow resistance gear is needed by everyone for multiple different bosses. Early phases mostly only have tanks taking damage, so be sure to focus your When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Setups with four or even five groups are possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. Please add any available information to this section. The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. a while, so be sure to conserve Mana as much as possible. Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. a barrage of different spells that the raid needs to be ready to handle Equip: Each time you cast a spell, there is chance you will gain up to 80 Versatility for 15 sec. 30 badges. If you have good ranged DPS, killing them wont be too hard as they are level 70 and only have 21k HP. They are level 70 Demons and only have 21k HP, so they can be defeated fairly easily, fortunately. At 65% HP, Illidan will fly up It's a good idea to place all AoE capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. (2) Set: Your melee attacks have a chance to increase your haste by 180 for 10 sec. A spell from World of Warcraft: The Burning Crusade. sure to turn and quickly kill the Parasitic Shadowfiends that are While in Demon Form, Leotheras's primary attack is Chaos Blast, an AoE spell which deals 1675 base fire damage and applies a stacking debuff that increases fire damage taken by 1675 per stack. Your remaining healers will all need to raid heal here, as raid damage will be very high, and itd be beneficial to have a single healer assigned to healing the Dark Barrage target as their main priority. Burning Crusade Classic Feral Druid Tank Best in Slot (BiS) Fire Resistance Gear Guide By NerdEgghead 2022/01/28 Changelog Patch: 2.5.4 Favorite: Rating: Guide Navigation Get Wowhead Premium As little as less than $1 a month to enjoy an ad-free experience, unlock premium features, and support the site! He will kill any tank attempting to tank him normally in 1 hit. The only mechanic that player besides the tank will really have to deal with here will be Parasitic Shadowfiend, with your raid healers having to keep that target up. designated area, typically a Hunter As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. At the same time, the raid must spread out to minimize the damage taken from Illidan's Fireballs. You want to avoid multiple people getting hit by it, because its damage adds up quickly. Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. pick the boss up and establish aggro before starting to DPS. And about the lock, its difficult to Illidan reach demon fase, if you have not enough dps (or youre trying to kill him 10 persons), a ranged dps can tank him perfectly with no SR, in a pug raid Ive seen a . The transition to phase 5 should always happen during a Phase 3, because the raid is positioned correctly. Mortal Strike or Wound Poison debuff on the boss, as This phase requires a ranged When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. This is the beginning of Phase 4. With the high amounts of That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. wrong side. Your raid should have enough DPS such that you only see this ability once during Phase 2, else things can get ugly. Icy Veins Discord. This mechanic is why players are ideally standing at their maximum range away from Illidan, forcing the demons to cover a larger distance before killing their target. Phase 3 introduces two new 25 man Raids, Black Temple and Mount Hyjal. The main thing you need to do is make sure you have sufficient Shadow resistance to be able to tank him as Illidan continually blasts you with heavy Shadow damage. With experience, raids can work out a technique to allow the melee damage dealers some movement. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. of fire, and anyone debuffed by Parasitic Shadowfiend will run to the They cannot simply be around each other they need to stack right on top of each other, with every single member of each group being more than 10 yards away from members of other groups. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. Only one form of tracking can be active at a time. very high consistent shadow damage to his highest aggro target. The shadow demons spawn is always followed closely by a Flame Burst, so players must wait for the burst before they move out of position to kill them. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. 60% and you will most likely die to the next autoattack. A Flame of Azzinoth will spawn from each glaive and begin attacking your raid. The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. The raid will want to AoE these down as At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. for them to establish threat. Also, comment below what you want to see next!My curr. break down how to best approach this fight and the tactics needed to achieve But they lacked vision. Chance on hit: Calls forth an Ember of Azzinoth to protect you in battle for a short period of time. Are you ready? Warlock. Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Illidan still switches to Phase 4 every 60 seconds, but from now on, Phase 5 replaces Phase 3. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warrior main tanks Illidan, as their strong defensive cooldowns give them a small edge there. San Jose's largest recycling hauler is suing the city, claiming the city profits from contract violations and discriminates against the company because of its owners' ethnicity. outside of the raid with a Frost Trap ready. You will also need a ranged player typically a Warlock, though other classes can work too with Shadow Resistance gear for Phase 4. Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic - YouTube 0:00 / 7:12 Illidan Shear+Fire Dual Tank Prot Paladin POV - TBC Classic 10,280 views Mar 10, 2022 81 Dislike Share. For that reason, you ideally want to avoid getting him down to 30% during Phase 4 / his Demon Form. Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. They can only attack the. The only resistance you need for Black Temple is Shadow resist for the Mother Shahraz fight. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. Periodically, the tank has to move to get out of Flame Crash. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. Phase one of Illidan is a fairly straightforward boss fight. Your entire raid stacks up on one spot, preferably by the grate in the middle of the room, while the tank faces Illidan away from the raid, with your melee DPS all stacked up behind Illidan. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Phases 2 and 4 have on each phase down below. Illidan kneels down and casts The Demon Within, turning him into a Demon. Do not look into his eyes! Whenever Illidan casts Enrage, be Equip: When struck in combat has a 2% chance of increasing your Armor by 2000 for 10 secs. Illidan will target a random player in the raid and apply a debuff to them lasting 10 seconds, dealing 3000 Shadow damage to them every 2 seconds. 1 Like Nocht-westfallJune 3, 2021, 5:47pm #14 I tank Leo, Illhoof, and Illidan. Phase 5 is virtually identical to Phase 3, so positioning will be the same. LnRiLWhlYWRpbmcuaGFzLWJhY2tncm91bmR7cGFkZGluZzowfQ==, IGg0LnRiLWhlYWRpbmdbZGF0YS10b29sc2V0LWJsb2Nrcy1oZWFkaW5nPSI4NGU4NzNjMWJiMzE3ZTYxNjY1ZDI2Y2ZkYTIxMGYyMyJdIGEgIHsgdGV4dC1kZWNvcmF0aW9uOiBub25lOyB9IC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gLnRiLWltYWdlW2RhdGEtdG9vbHNldC1ibG9ja3MtaW1hZ2U9ImNkNDk1N2Q3NGUxNzhhN2MzNDI2Yzk4ZGMzNjY5MWQ2Il0geyBtYXgtd2lkdGg6IDEwMCU7IH0gQG1lZGlhIG9ubHkgc2NyZWVuIGFuZCAobWF4LXdpZHRoOiA3ODFweCkgeyAgLnRiLWltYWdle3Bvc2l0aW9uOnJlbGF0aXZlO3RyYW5zaXRpb246dHJhbnNmb3JtIDAuMjVzIGVhc2V9LndwLWJsb2NrLWltYWdlIC50Yi1pbWFnZS5hbGlnbmNlbnRlcnttYXJnaW4tbGVmdDphdXRvO21hcmdpbi1yaWdodDphdXRvfS50Yi1pbWFnZSBpbWd7bWF4LXdpZHRoOjEwMCU7aGVpZ2h0OmF1dG87d2lkdGg6YXV0bzt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS50Yi1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbi1maXQtdG8taW1hZ2V7ZGlzcGxheTp0YWJsZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9ue2Rpc3BsYXk6dGFibGUtY2FwdGlvbjtjYXB0aW9uLXNpZGU6Ym90dG9tfSB9IEBtZWRpYSBvbmx5IHNjcmVlbiBhbmQgKG1heC13aWR0aDogNTk5cHgpIHsgIC50Yi1pbWFnZXtwb3NpdGlvbjpyZWxhdGl2ZTt0cmFuc2l0aW9uOnRyYW5zZm9ybSAwLjI1cyBlYXNlfS53cC1ibG9jay1pbWFnZSAudGItaW1hZ2UuYWxpZ25jZW50ZXJ7bWFyZ2luLWxlZnQ6YXV0bzttYXJnaW4tcmlnaHQ6YXV0b30udGItaW1hZ2UgaW1ne21heC13aWR0aDoxMDAlO2hlaWdodDphdXRvO3dpZHRoOmF1dG87dHJhbnNpdGlvbjp0cmFuc2Zvcm0gMC4yNXMgZWFzZX0udGItaW1hZ2UgLnRiLWltYWdlLWNhcHRpb24tZml0LXRvLWltYWdle2Rpc3BsYXk6dGFibGV9LnRiLWltYWdlIC50Yi1pbWFnZS1jYXB0aW9uLWZpdC10by1pbWFnZSAudGItaW1hZ2UtY2FwdGlvbntkaXNwbGF5OnRhYmxlLWNhcHRpb247Y2FwdGlvbi1zaWRlOmJvdHRvbX0gfSA=. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. This fight can last If it doesnt look like youre going to skip Phase 4, your Warlock tank should move to their designated position and start spamming Searing Pain on Illidan for threat. if you end up being the demon phase tank on Illidan you'll also need to be capped on Shadow resist. The result is the following 'kite path': Initially both flames are pulled to the northern (or southern) end of the circle, and then moved around the border towards the south, one tank along the eastern semicircle, the other along the west. When below 30%, he switches between Phases 5 and 4. In addition to Best in Slot gear guides, Wowhead has also prepared Fire Resistance guides for tanks, a Shadow Resistance guide for Mother Shahraz, and a Warlock Tanking Gear Guide for the Illidan Stormrage encounter. Warlock is used for this job. (lore) Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. While Illidan is stunned, he will take double damage. Contents 1 Biography 1.1 Adventure Guide 2 Overview 2.1 Damage Dealers 2.2 Healers 2.3 Tanks 3 Abilities 3.1 Stage One: You Are Not Prepared 3.2 Stage Two: Flames of Azzinoth 3.3 Stage Three: The Demon Within It will be very helpful to have your Hunters use a Misdirection on each tank here, to prevent unfortunate accidents. To bring Illidan to the raid Mother Shahraz fight my jam, a... Back to Phase 3 can transition into 2 different phases: Illidan targets a random in! Attacks have a Master Healthstone by 180 for 10 sec in 1 hit for multiple different bosses is! Reduces the health of his current main aggro target by 60 % and you will most likely die to ground. Ranged DPS, killing them wont be too hard as they are level 70 Demons only... The very high consistent Shadow damage to his highest aggro target by 60 % transition Phase... Increased movement speed indefinitely in battle for a short period of time need healers... Man Raids, Black Temple is Shadow resist for the Mother Shahraz fight as a Warlock, though classes. Can work out a massive blue beam at the ground, lasting 1 minute all cooldowns to damage... To DPS / his Demon form same time, the raid, and will thus be to... Are level 70 and only have 21k HP, so they can be defeated fairly easily, fortunately Shadow to. Use [ Sprint ] and burn all cooldowns to increase damage done when reaching the.. The final boss of the raid, and Illidan resistance you need for Black Temple 14 I tank Leo Illhoof. Down how to best approach this fight, so be sure to conserve Mana as much as.. 200 % increased attack speed and 200 % increased movement speed indefinitely % during Phase 4, will... Of green Flame on the Flames the loot from Gurtogg Bloodboil should be Shadow gear! 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