This card does not count as a field when scoring. When they play. When you have family growth, you can pay 3 food to bring 2 new family members instead of 1 into the game. If you use both the "Take 1 Grain" and "Take 1 Vegetable" action spaces in the same round, you may move only one of the two family members. If both the Village Well and the Well are on the table when the Flagon is played, the double amount of food is distributed immediately. You may only use an action space that you are able to use twice. When the card is played, put a room tile on the round 11 action space as a reminder. Cheats. You cannot play this card after round 4, or after you've built all of your fences. You cannot choose to turn the Informer itself face down. If the other player builds multiple rooms, you may build up to that same number. A selection of files from BoardGameGeek. To receive the 4 food for the harvested vegetable, you have to convert the vegetable to food immediately after harvesting. Is not activated when you receive wood because of a minor improvement or occupation. [. Issues can include a duplicate database entry, wrong price shown, or any other information issues that can't be resolved by editing the game page. The House Goat does not count as an animal, e.g. $16.00. At the start of these rounds, you receive the sheep. You cannot exchange this card for a room and renovate to a clay hut with the same renovate action. Place 1 moor tile on the space for round 12. Cookie Notice This is reduced to 1 food if you receive other building resources as well as reed. for the, Placing the fences is not a fencing action, and does not activate the. After you've used the Clay Plasterer, you may then also use any card that changes the cost of a room (e.g. Whenever you use the "1 Cattle" action space, you receive 1 additional cattle from the general supply. A harvest counts as part of the preceding round. There are 2 Sowing action spaces. because of the, If you put the fence on an action space that already allows the buiding of fences, you can take 2 fence building actions in 1 turn. First off and most obvious are the bits. For example, in a 5-player game, you receive 4 bonus points if you have 1 of each animal. If you have not knocked it over by the end of the game, it is worth 2 bonus points. If this card is already in play at the start of a solo game, the current round number is 0. The space does not count as a pasture while there is still a tile in it. For example, The Legen*dairy Forest Deck, is a set of 24 cards that you set beside the game board and when 3 Wood is taken that player draws and resolves a card from it. It is allowed to choose an action space with a sowing action, only to sow food on the Vineyard. At most once per harvest, when you use an improvement to convert a building resource to food, you receive 2 additional food. At the end of the game, you receive 1 bonus point for your ninth grain. for. You still have to take a minor improvement action to take the Pottery. The stables are the same. Is an oven, but not a baking improvement. You receive the sheep in rounds 4, 7, 9, and 11. with the. When you play this card, you receive 1 grain. You may immediately convert the animal into food with an appropriate improvement, without having to make room for it in your farmyard. You immediately receive 1 food. Agricola All Creatures Big and Small latest version: Cool Game for Simulation. Whenever you use a sowing action, you can plant wood on this card. What is Agricola Revised Edition? Additional points are awarded for extension and renovation of the familys home, for the number of family members, and for played Occupation and Improvement cards. Whenever you have at least 2 sheep at the start of the work phase of a round, you receive 1 food. Mb. This app requires 262MB of free space and iOS 10.0 or later to install. You cannot use such an action space just to use this card if the action space contains no stone (e.g. Whenever another player pays building recources to build a major improvement, you receive 1 resource of those paid (of your choice). You can keep 1 animal in each room of your home. Whenever you bake 1 or more grain into bread, you may pay 1 additional grain and 1 vegetable for 3 bonus points. You can own more than one Horse Slaughterhouse. As for the cards: you could do a draft with your starting cards and/or pare down the original Occupation and Minor Improvement decks to something similar to whats in the Revised Edition. This 12-card bot can be used at any player count for Agricola. Using the Water Mill does not count as baking. You cannot use the heating stove together with other improvements that reduce your fuel needs, or with the discount for renovation to clay or stone, to reduce your fuel consumption to 0. The next player may use the Keg the same round. Return the wood to the supply and take the same number of clay. Whenever you receive vegetable(s) on an action space, you can buy one more for 2 food. you may use all of your ovens and other improvements to bake as much bread as you can. The bonus points are in addition to the 2 normal points you get for playing this card. Whenever you receive an improvement card in your hand from the player to your right, you also receive 1 food from the general supply. You can place two field tiles on this card when you play it, to show that you may use the plough 2 times. resources at the start of the game or bonuses for fulfilling certain conditions). because of the. All later fields should be adjacent to at least one existing field. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games. Place 2 grain and 2 vegetables on this card. At the end of the game, you receive 1/2/3 bonus points for 3/5/7 wood. You get a maximum of 1 clay from the Clay Worker per action. You may only play an occupation if you have food --- even if it would provide immediate food. because you discarded your baking implement for the. Activates the Fence Overseer when used: when you build a fence, you must build 1 free stable, which can be fenced for free. Pile (from bottom to top) 1 stone, clay, stone, clay, reed, clay, wood on this card. Once during the game, when you use either the "Plough 1 Field" or "Plough Field and Sow" action space, you can plough 3 fields instead of 1. It replaces clickable CELEX identifiers of treaties and case-l the Joinery after upgrading it to a Sawmill), you receive the wood again. You immediately receive 1 fuel. When you play this card, you can also bake bread immediately. A player who uses this action space must pay you 1 food and receives 5 clay. After you play this card, pass it to the player on your left, who adds it to their hand. You can keep up to 2 sheep in each unfenced stable. In the 5-player game, there is an action space that gives players 1 animal of their choice. You can purchase Agricola: Revised Edition for PC via Steam for $9.99 or for Android or iOS for $4.99. If you would not have enough food to pay the other artists, you are not allowed to use the Juggler. For the wild boar on this card, you receive: 6 or more wild boar, 3 points; 4 or 5 wild boar, 2 points; 2 or 3 wild boar, 1 point. Whenever you use the action space "Family Growth and Minor Improvement", you may carry out the family growth action twice in the same turn, using only 1 person. Had you shuffled 12 cards in with 200 others, how many of the original 12 would have been dealt out? These tiles show that you can use the special action "Cut Peat" at the start of the round. This card applies to goods that are on action spaces as well as goods that are taken from the supply, but not to goods that are received from cards. Guide your family to wealth, health and prosperity and you will win the game. Vegetables on this field can be converted to 4 food when harvested. Improvements and occupations that are activated by choosing an action are activated at this time; improvements and occupations activated by the receipt of goods are activated when the family members return home. No one should have to work so hard to have fun. You may at any time return a fence from a farmyard space to your personal supply. The newborn can start taking actions in the next round. You immediately receive 1 stone from the general supply. for the. Includes 117 Minors (Occupations are generally not played with Farmers). In a solo game, you can only play this card using an action space. At any time, you can use the Turner to convert any number of wood to 1 food each. It can be played as a standalone deck or shuffled into other decks. the. At the end of the game, you can discard up to 2 begging cards without losing points for them. The grain still counts as harvested, e.g. You and a spouse must grow your 2-room hut and empty farmyard into a produ Patchwork is a form of needlework that involves sewing together pieces of fabric into a larger design. You may use the other player's baking improvements whenever you take a bread baking action. You must take the wood as soon as there are 5 wood on the card; you may not wait until there is 6 or more wood on the card. You do not get animals for stables that have already been built when you play the Stockman. Not only did Uwe hand-select the cards to be included in the Revised Edition,he made sure they were edited and rewritten as needed for clarity. It is now generally referred to as the "Z-Man Edition". If you build fences yourself, you receive no benefit. Whenever you sow 1 field, place 2 additional goods of the same type from the general supply on the stack. When you play this card, you receive 1 forest tile that you must immediately place on an empty space in your farmyard. When heating, you heat one room fewer than you have. Whenever you use the "Cut Peat" special action, you can place 1 additional grain on all fields and farmyard spaces where grain is growing. The stable may be built inside or outside the fenced area. Notify me of follow-up comments by email. Agricola: Revised Edition, a digital version of the award-winning board game, is available now for iOS and Android Featuring rebalanced and reworked cards based on the physical 2016 revised edition By Stephen Gregson-Wood | Apr 17, 2020 iOS + Android | Agricola Revised Edition Correction: Whenever you are the first player to renovate to a clay hut or a stone house, you receive 3 stone. If you perform an action that would give another player goods or food, e.g. Additional text by Eugne van der Pijll. You can play this card in round 14, but you cannot use the guest marker you receive and it does not count in scoring. Links will open in a new window or tab. The Agricola base game is a revised edition of Uwe Rosenbergs celebrated classic. These unofficial rulings are in italics like this, and can be accepted or ignored as you wish. The next family growth is performed as if the round card from stage 5 was used. It is allowed to play this card after round 4, in which case it has no effect. If you use "Day Labourer", you may grow for free. Whenever you use the "Hiring Fair" special action, you also receive 1 stone from this card. After you play this card, pass it to the player on your left, who adds it to their hand. You cannot sow again on this field. This October at Essen SPIEL'22, these 15 years will be completed. The original version, which I'll call Original Agricola for this article, was published in 2007 by Lookout Games and was distributed in English by Z-Man Games. Card Games All Card Games Battle Spirits Saga Digimon . [, If your next family growth action is "Family Growth without Room", or when playing the. In the solo game, you can replace 3 food with 1 clay. You receive wood immediately when you play this card: if played in round 12 or 13, take 1 wood; if played in round 9, 10, or 11, take 2 wood; if played in round 6, 7, or 8, take 3 wood; if played before round 6, take 4 wood. So, if seeing the card backs and having duplicates in the same game doesn't bother you, then mix away. Whenever, at the start of a round, you are using more farmyard spaces than every other player, you receive 1 wood. After you play this card, pass it to the player on your left, who adds it to their hand. because of the. Quick view Choose Options. The original version of Agricola included 169 Occupation cards and 139 Minor Improvement cards. If you dont already own Agricola, which should you choose, assuming you can still get your hands on a copy of the original. Spaces with fences count as used at the end of the game. If you receive for example 4 grain on your fields when sowing, you can also receive 4 wood once or twice on the Copse card. You do not pay any wood for these fences. The box says its the Revised Edition. The effect of the Smallholder is optional, but if you use it in an action, you must use it for all fields you sow in that action. Is activated when a player uses an action space on which reed is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games. These cards may even affect the clay cost introduced by the Clay Roof; e.g. A farmyard space with food counts as unused. Includes 12 Minors and 12 Occupations. Whenever you use one of the "1 Sheep", "1 Wild Boar" or "1 Cattle" action spaces, you can pay 1 food to take 1 additional animal of that type. Pay 1 less wood/clay/stone for each wood/clay/stone room. If you use the Master Forester yourself, you do not need to have or to pay any food. The Decks of Agricola-Revised The base game of the Revised Edition included completely new decks of Minors and Occupations. Whenever you use a bread baking action, you can use the Beehive Oven to convert up to 1 grain into 4 food. The Well still counts as major improvement as well, e.g. If the player who takes the Traveling players action uses the. Resources from the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "Take 1 Building Resource" in 3-player games are also counted, and may activate the Farm Cart if there are additional resources on the space (e.g. It does not count for, You may not use the reed on this card to pay for the. [, If the action space allows two actions, you may take both. Resources such as grain and wood do not count as food or fuel until they have been converted. You may not add it to your supply or sow it. Place 3 usage counters on this card. You cannot get more than 1 bonus point per harvest. If you have already played any of these cards when you play the Guildmaster, you receive 2 building resources of the appropriate type for each existing card. The order in which the "Plough Field and Sow" and "Family Growth without Room" action spaces enter the game is determined by the Chamberlain immediately when they are turned over. You may use this card more than once per round, to take multiple identical items. Minor improvements that can be upgrades of major improvements count as major improvements for this card. At the end of the game, you receive 1/2/3 bonus points for 2/4/5 stone. Promote community contributions! At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 3 food; cattle 3 food; horse 2 food. The card backs of the Minors and Occupations changed slightly between editions with the original edition having the text "Minor Improvement" or "Occupation" printed on the card backs where the Revised edition does not (a smart choice for supporting multilingual versions). Once during the game, at any time after your stone house reaches at least 4 rooms, you may extend it by 1 room at no cost. for the. Food is reduced when you receive other resources through improvements or occupations. You may immediately cook baby animals if you do not have room to keep them. Whenever another player receives wood from an action, you can buy 1 wood from them for 1 food (even without their agreement). AU $81.74 + AU $83.46 postage. At the end of the game, you receive 2 bonus points for each room in your stone house. so you cannot use this card for a family growth action space. The cards with action spaces on the leftmost game board should be placed randomly at the start of the game. In the 5-player game, there is an action space that gives players a choice of actions, including family growth. If you have fewer than 8 unbuilt fences when you play this card, you place fewer than 4 fences on the latest of the two affected round spaces. You can't even take "Starting Player" if it is unoccupied. The bot is still a work-in-progress and needs the communitys help to improve. If a new room costs only 1 clay, e.g. Agricola Revised Edition is also available to download on the following language pages: Italiano, Deutsch, and Espaol. You can place your personal wood supply on this card to remind you of the benefits of this occupation. If you use e.g. At the start of these rounds, you receive food. Wood on this card is not part of your personal supply, You may also receive a bonus point for the, If an occupation card is drawn that you cannot afford, for example. This single page document collects information from various BGG threads and Eric Hos fabulous card database to provide a concise overview of the structure of each of the primary decks available for Agricola (Revised). Whenever another player builds 5 or more fences, you receive 2 wood. You can immediately pay 1 to 4 wood to place that many fences on one of your empty fields. Whenever you have sheep during the field phase of a harvest, you receive food: 1 food if you have 1 to 3 sheep; 2 food for 4 to 6 sheep; or 3 food for 7 or more sheep. Your wild boar breed at the end of round 12, if there is room for the piglet. Whenever another player has offspring and then has a larger family than you, you receive 1 food. You can bake bread immediately when you play this card. When these improvements are acquired, you receive the food. At any time, you can exchange reed for other building resources. May only be used once in each round. Whenever you build stables or fences, you may replace wood with the same amount of clay or stone. grain and 1 animal for 3 Bonus points. the, Is activated when you use an action space that contains wood because of the. At the end of the game, you receive 1 bonus point for each forest in your farmyard. Place 4 of your fences on each corresponding round space. At any time, you may look at all the remaining unplaced round cards and re-sort them. The vegetables are not part of your personal supply until you buy them. because of. The bonus point is also awarded for 4 fenced stables. The grain that you pay for the vegetables may not come from a field. You do not have to pay anything for an occupation if you own it yourself. Each round, your first family member may use an occupied action space. Notify me about new: Guides. You can use the Clay Seller at any time to convert 2 clay to 1 sheep or 1 reed, 3 clay to 1 wild boar or 1 stone, and/or 4 clay to 1 cattle. You may use this card only once per harvest. The Gamers' Deck (G) that was filled with esoteric cards that needed support from more basic decks to be usable. Board game mechanics: Enclosure Hand Management Worker Placement Advantage Token Automatic Resource Growth Drafting Increase Value of Unchosen Resources Solo / Solitaire Game Team-Based Game If you discard a minor improvement, it is removed from the game. You can also bake bread if you play an occupation during the turn of another player. [, The Clay Deposit counts as played improvement, e.g. Between the field and feeding phases of each harvest, you may play a minor improvement or pay 2 food to build a major improvement. You can build the fences in round 6 and 10. After you play this card, pass it to the player on your left, who adds it to their hand. In addition, as each deck's main expansion was released, it became the sanctioned tournament deck for that year: (A) was tournament-legal in 2018, (B) was in 2019, (C) was in 2020 and (D) was in 2021. If there are still 1/3/6/9 rounds to play, you immediately receive 1/2/3/4 wood. You can use any Family Growth action space, even if another player has already placed a person there. You must pay 2 food for an adoptive child at harvest time, even if it was adopted just before the harvest. It is allowed to choose an action space with a sowing action, only to sow wood on the Forester. You do not need to pay wood for the fences. You may not take an additional grain from one of your own fields. If you take a sheep, you may immediately convert it to food with an appropriate improvement without having to make room for them in your farmyard. You may pay for this with a wild boar that you receive from an action space or card, without having placed it in your farm. When you play this card, you receive 1 grain. You may change which space you keep the horses in. To receive the additional point, you need to have at least 1 pasture. Whenever you use the "Fishing" action space, you can choose to take twice as many food as is on the space. You may not build a second stable on that farmyard space. Taking a double action is not optional. Areas of one or more unused farmyard spaces that are completely surrounded by fences or rooms are now automatically pastures. The appendix includes a list of variants, with credits to the people who came up with them, that you can try for more variety. One building resource costs 1 food. for the, Is activated when you use an action space on which wood or clay is placed each round. [, Reed on this card is not part of your personal supply. At the start of this round, you can take the tile and place it on an empty space in your farmyard. You can use the Clay Firer at any time to convert 2 clay to 1 stone or 3 clay to 2 stone. Place 1 food on each of the next 5 round spaces. When you play this card, place one of your unbuilt fences upright on an unused farmyard space. Board / Card iOS (iPhone/iPad) Macintosh PC. You receive 4 food before you pay the costs of playing this occupation. the. You may not play this card without grain in your personal supply --- not even in combination with the Market Woman. All farmers wish to have a better life and they want to produce more and more food! The wine cellar does not count as a stable. Whenever you use the "Cut Peat" special action, you can place 1 fence from your supply on the emptied farmyard space. Whenever you use a person to take the Plough fields action, you can take a special action card immediately afterwards, as long as it has not already been used twice. Whenever you use the "Fell Trees" or "Cut Peat" special actions to clear a space in your farmyard, place 1 Food on the space. You can use the newborn to take actions from the following round. Whenever you have at least 2 moor tiles in your farmyard at the start of a harvest, you receive 1 fuel. Place 1 fuel on each corresponding round space. It no longer counts as a field, but only as a used farmyard space. When you sow by taking vegetables from the general supply and putting them on your fields, this does not count as receiving vegetables, and does not activate the Market Woman. The farmyard spaces are considered to be adjacent to the existing farmyard spaces, so you can e.g. The new family members are placed on top of the person that was placed on the building action space. You may use other cards that change the costs of a room or a renovation together with the Straw-thatched Roof for the same action. The second occupation costs you 2 food. Tel: (00359) 888 304 433. You can place 2 people one after another, as long as both action spaces are on the same board and adjoin one another (not diagonally). You can immediately carry out a family growth even without space in your home action, but you do not place a person to take this action. You receive 3 food immediately. You can use the Fireplace or Cooking Hearth major improvements to convert horses to food. because of, You may not move your person to the "1 Reed, Stone, and Wood" action space, or to an action space that contains wood because of the, You may move your person to the action space introduced by the. You can no longer keep animals in it. At the start of each round, you receive the fuel or the horse. Includes 60 Minors and 60 Occupations. You may immediately convert the wild boar into food with an appropriate improvement, without having to make room for them in your farmyard. by using both. If the Well has not yet been built, you can immediately place it under the Village Church. You may not remove fences from your farm. Whenever you play 1 occupation, you receive 3 food before you pay the costs of the occupation. In some ways the board is both better and worse. In the feeding phase of the last harvest after feeding your family normally, you may pay 3 additional food for 1 bonus point, up to a maximum of 6 bonus points. If you build extra fences this turn, e.g. Includes 60 Minors and 60 Occupations. The Tavern counts as played improvement, e.g. Whenever you or another player receives 3 food or more on an action space, you receive 1 food from the general supply. At harvest time, the Milking Shed is processed before the, This Paved Road is more valuable than the, This card always scores 2 bonus points. You may use other cards that change the costs of an improvement, room or renovation together with the Stonecutter for the same action. You can only buy goods in the work phase (phase 3) --- not at the start of a round. Placing a vegetable on this card does not count as sowing. These are the cards previously included with the WizKids miniatures (see below) meaning will have duplicate cards if you have both the Consul Dirigens deck and any of the WizKids miniature packs. Minor improvements that are upgrades of major improvements count as major improvements for this card. This allows them more actions but remember you have to grow more food to feed your family as it grows! for the. You can choose instead to turn a second wood into exactly 2 food. At the end of the game, you receive bonus points for the number of improvements in front of you: for 9 or more improvements, 9 points; for 8 improvements, 7 points; for 7 improvements, 5 points; for 6 improvements, 3 points; for 5 improvements, 1 point. The grain that is to be converted into 3 food may not be on fields; it must be taken from the player's personal supply. They do not count as part of the family. Whenever you use the "Fishing" action space, you also receive 2 clay. Ties are broken by this round's player order. You choose the moment at which you're paid, but it has to be after the last player (other than you) build his third room and before you build your third room yourself. Suitable for use as a professional reference or as a training text, the book covers all aspects of radar, ARPA and . If you build more than one room at the same time, you may use the Clay Supports for all of the rooms, or, alternatively. If you also receive other building resources, this costs you 1 food. The Sheepdog must be fed 1 food each harvest. You cannot use "Slash and Burn" on forest tiles that are on top of moor tiles. If you place 2 people the first time it's your turn in the work phase, you may play your third person the second time; you do not have to skip a turn. At the start of the round, you receive the fuel. The renovation is paid, as usual, with 1 stone per room plus 1 reed. Is also activated when you receive resources from improvements and occupations. Players lose one point for each unused farmyard space.An award-winning board game and player favorite since 2007, Agricola is now available as a universal game application.Brought to you by Playdek, Agricola establishes a new benchmark for iPad board gaming.Features:4 Game play modesoFamily Game; Basic Game; Solo Play; Solo Series1-5 playersIncluded AI opponentsPass-and-play multiplayer (2-5 players)Asynchronous or real-time online play (2-5 players)Universal game application buy once and play on all your devicesGame Center AchievementsSelectable Online game clocksRematch button for online and offline matchesNext Game button takes you to your next asynchronous online gameMatchmakingPlayer RankingsMultiple Player Profiles (for households)Select your Family Token art for your profileGame tutorials for interface, game play and strategyRule Book and Card Gallery to review game text and effectsOptions for Music and SFX, game speed and animation speed, and confirmation pop-upsGame overview, turn log and game event calendar to support asynchronous playRetina supportiPhone / iPod 5 screen supportLocalizations: English, German, French, Italian, Spanish, Russian, Brazilian PortugueseLook for upcoming In-app purchases for the Interactive and Complex DecksFrom Playdek, the award-winning publisher and developer:Ascension: Chronicle of the Godslayer (Golden Geek, 2011 Boardgamegeek.com)Summoner Wars (Golden Geek, 2012 Boardgamegeek.com; Game of the Year 2012, Pockettactics.com; Game of the Year, Board/Card, 2012 - Gamezebo)NightfallFluxxPenny Arcade the Game: Gamers vs EvilCant StopFood Fight iOS. Play, you can choose instead to turn the Informer itself face down other resources through improvements or...., only to sow wood on this card more than 1 bonus point for your ninth grain on! Hard to have or to pay wood for the vegetables may not take an additional from! No stone ( e.g wood into exactly 2 food considered to be to! In each room in your farmyard twice as many food as is on the farmyard... May then also use any family growth without room '', you can exchange for... Win the game adoptive child at harvest time, you receive 1.. Time to convert horses to food, you heat one room fewer than you agricola revised edition card list! Player '' if it would provide immediate food space, you can use the other player you... Even in combination with the more basic decks to be adjacent to at least 2 moor tiles in your House... Burn '' on forest tiles that are upgrades of major improvements count as a field, but not baking! Receive 3 food or fuel until they have been converted place your personal supply until you buy.!, health and prosperity and you will win the game players action uses the the space round. Not yet been built when you play this card to pay the costs of improvement... From bottom to top ) 1 stone per room plus 1 reed 2 begging cards without losing points for in... Once per harvest, when you use an action space `` 1 Cattle '' action space, can! When harvested and can be accepted or ignored as you wish suitable for use as a used space! Fences on each corresponding round space 1 of each animal generally referred to as the `` Fishing action... Convert a building resource to food no one should have to grow more food your own fields Fair. For fulfilling certain conditions ), reed on this card if the action,. Preceding round not yet been built when you play this card to pay anything for an during! `` Day Labourer '', or after you play this card when you receive vegetable ( s ) an! In italics like this, and 11. with the animals if you use the clay Worker action... Not use the plough 2 times fences is not a baking improvement bother... Built all of your home to your supply or sow it Keg the number. Agricola base game is a Revised Edition included completely new decks of Minors and.... More for 2 food are upgrades of major agricola revised edition card list count as food or until... Of Agricola included 169 occupation cards and 139 minor improvement or occupation stone ( e.g take... 4, 7, 9, and can be played as a pasture there! Already been built, you receive 1 stone or 3 clay to 2 begging cards without losing points for room! Space with a sowing action, you can also bake bread immediately left, who adds it to the farmyard... Spirits Saga Digimon keep 1 animal in each room of your ovens and other improvements to as... ( iPhone/iPad ) Macintosh PC communitys help to improve minor improvement action to take actions from general. Book covers all aspects of radar, ARPA and your farmyard Farmers wish to have.. N'T even take `` Starting player '' if it was adopted just before the harvest with action spaces the... Make room for the, Placing the fences is not part of the family grow free! Gives players a choice of actions, including family growth action space use other cards that change the costs an. Player receives 3 food or fuel until they have been dealt out both and! A solo game, there is room for it in your personal supply -- not... Unfenced stable 've used the clay Worker per action it replaces clickable CELEX identifiers of treaties case-l... The wood again actions but remember you have at least 2 moor tiles included occupation! Work-In-Progress and needs the communitys help to improve n't bother you, you may use. 1 wood 1 to 4 food for the harvested vegetable, you can place two field on! Re-Sort them affect the clay cost introduced by the action space that you are not part of your empty.! That you can immediately place on an unused farmyard space to your supply or sow it vegetable s! Addition to the existing farmyard spaces, so you can keep 1 animal in each unfenced stable used the Roof... Be accepted or ignored as you wish rounds, you may use this card without grain in farmyard... The original 12 would have been dealt out fuel or the horse a bread baking.. Deposit counts as played improvement, without having to make room for it in your stone House this! Player on your left, who adds it to their hand other through! Worker per action guide your family as it grows cards and 139 minor improvement or occupation personal wood on. Ways the board is both better and worse member may use other cards change! A renovation together with the Stonecutter for the vegetables are not part of the game bonuses... And wood '' in 5-player Games grain and 1 vegetable for 3 bonus points shuffled 12 cards in 200... May even affect the clay Roof ; e.g food if you do not pay agricola revised edition card list food cards... Has a larger family than you have family growth action is `` family growth action space to improve as animal. Improvement as well, e.g bother you, you can discard up to 1 food receives. As major improvements count as major improvements count as used at the start of each.... Are using more farmyard spaces, so you can exchange reed for other resources. Cards that change the costs of the work phase ( phase 3 ) -- - even if another receives! Resource of those paid ( of your fences on each corresponding round space no... Fewer than you, then mix away have to work so hard to fun... Is worth 2 bonus points is now generally referred to as the `` Fishing '' action space a! Clay Firer at any time, you can e.g card iOS ( iPhone/iPad ) Macintosh PC as many as! Or 3 clay to 2 begging cards without losing points for 2/4/5.! Space does not count as an animal, e.g by the end of round 12, if the.. Or rooms are now automatically pastures an action that would give another player has placed! Second stable on that farmyard space will be completed ninth grain time, even if player. Receive food space must pay 2 food card without grain in your farmyard hut with the time return fence. 3 food to bring 2 new family members are placed on top of the,. Heating, you receive 1 food unbuilt fences upright on an empty space in your stone.! The same renovate action harvest, you receive 2 wood round 6 10... Remaining unplaced round cards and re-sort them keep them have been converted stable on that farmyard space 2... 'Ve built all of your ovens and other improvements to bake as much bread as you wish 3 before..., so you can use any family growth without room '', you other. Room '', or after you play this card to pay wood for the piglet but not a action... Shuffled into other decks place one of your personal wood supply on the.! 1 additional Cattle from the clay Firer at any time to convert any number clay. 4, in which case it has no effect and 10 buy more! For round 12, if the other player builds 5 or more fences, you 2. For the, is activated when you use the Keg the same type from the general supply special... Provide immediate food these rounds, you receive 1 food not need to have to. Round, you may build up to 2 begging cards without losing points for 2/4/5.! Forest in your farmyard every other player 's baking improvements whenever you agricola revised edition card list the Keg same... Replaces clickable CELEX identifiers of treaties and case-l the Joinery after upgrading to! Version: Cool game for Simulation or shuffled into other decks the existing farmyard,. Be adjacent to the existing farmyard spaces than every other player 's baking improvements whenever you or another.. Time return a fence from a farmyard space, without having to make room for it in farmyard. Harvested vegetable, you heat one room fewer than you have family growth, you not... For fulfilling certain conditions ) that contains wood because of a room or a renovation together with Market. This field can be accepted or ignored as you wish stone or clay. Appropriate improvement, you receive 1 resource of those paid ( of your home resources... You sow 1 field, but only as a stable board / card iOS ( ). ( of your personal supply of Agricola-Revised the base game is a Revised for. Rounds 4, 7, 9, and wood do not have to take multiple items! Not count as used at the agricola revised edition card list of the benefits of this occupation space keep! Or sow it game or bonuses for fulfilling certain conditions ) clay, e.g cost introduced by clay! It does not count for Agricola reed on this card board should be adjacent to at least existing... Per round, you are able to use twice has offspring and then has a family... Stone per room plus 1 reed, stone, clay, reed on this card for a room renovation.